If your expectations are going into this that this is the best possible version of Street Fighter Alpha 2 you can jam onto a SNES cartridge, then you’ll likely have fun with this. You still get all of the main characters and some of the hidden characters. I’m not Street Fighter master, but I had difficulty pulling off basic combos that I could do in the other Street Fighter iterations easily.Īll of its shortcomings aside, the Super Nintendo port of Street Fighter Alpha 2 still stands as a technical marvel, of sorts. I’ve played every Super Nintendo version of Street Fighter, and this one is sluggish in comparison. Once the fight starts, the controls just don’t feel right. I can’t think of any other cartridge-based game that has load times. Most famously, the Super Nintendo port of Alpha 2 featured load times before the start of every round. The biggest concessions really hurt the experience in my opinion. Sprites were smaller and less detailed, backgrounds lost detail, the music sounds worse, some frames of animation were cut, sound effects are muffled and in some cases, cut out completely. On the Super Nintendo, it was clear that even more concessions had to be made. The arcade game featured cutting-edge graphics, sound and gameplay, which even the Playstation couldn’t run perfectly. Sneslive is the best place to play Super Nintendo games online.Porting this game must have been a technical nightmare. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead. Each character also has a secret "rival" whom they can face during the course of the single-player mode. The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent.
The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. Sneslive is the best place to play Super Nintendo games online.
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